Tuesday, 27 September 2011

HIATUS - Note the Hernia, the Break

Good god, was it really May time when I last posted!

Was only a few years ago when I couldn't get enough of Warhammer. I ran linked campaigns, posted big battlereports on my (old) website and Warseer... and all was good.

Then Life throws you a few curveballs, priorities change, and you end up where I am now.

And where is that? Warhammer stagnation. I have painted nothing for several months, played no games in almost as much time, bought zero models. I just cant find the motivation for the hobby at the moment. I'm even contemplating selling my small painted 2000pts (ish) of Dwarfs. I just can't quite put my finger on why.

Like I said earlier, I think it's a shift in life's priorities that are mostly to blame. But the slow rise in Games Workshop prices ( as well as cost of living going up too ) doesn't help. I certainly don't thinks it's anything to do with the game itself either; 8th ed worse/better than 7th etc ( personally I think it got better on the whole )

I did actually get around to playing the new Ogres last night against Darryls Wood Elves and it ended in a draw. Fun game, and arranged to play again in a couple of weeks. Thought it would spur me on to get back into the swing of things.

Unfortunately I don't seem to feel that stirring. Yet.

Sunday, 8 May 2011

Android Army Maker Sad Demise

Well, I am sad to say that it seems the Android app "An Army Creator" has been pulled from existence.

And it's all thanks to our mates at Games Workshop ( well, who else would it be! ). Yes we all know the reasons why ( IP, use of actual points costs etc etc ) but the guy did his best to create a tool that actually required the use of an army book in conjuction with it, thus making sure you had paid what was owed to Games Workshop ( i.e. the rulebooks ) AND you had to reference the actual written rules.

It was just a really useful army 'calculator'. Now it is gone. ( Yet Armybuilder still goes on strong?!?)

For anyone who already has this app, it still works fine, just no future updates!

Games Workshop. Despite being the creators of my one main hobby in life.... they can be a bunch of arses.

Tuesday, 15 March 2011

Bit of a catchup

Thought I'd just write a few lines to say what is happening, and keep things updated.

I've played a few games recently, last being a 4-way between my Skaven with Darryls Greenskins, vs Steve's Tomb Kings and Micks Vampire Counts. Also before that Steve's Daemons vs my Skaven.

Mixed results for these games, and hopefully will post mini reports on them in the near future.

Also been taking a break from the skaven ( still but a single unit to finish... the skavenslaves! I did finish the Abomination though. Again , pics to post ), and started work on my Warriors of Chaos. I've had about 1500-2000pts kicking around for a while now, and some units fully painted, but never knew where I wanted to go with them in 7th edition so they were shelved.

In the last few weeks though, and after much searching of Ebay, bought myself an extra 55 chaos warriors bringing my total to 67. So the core is 3-4 blocks of Warriors on foot. Some halberds, some sword 'n board. These will be filled out with Knights, Hellcannon and marauders. Not particularly original, but am at least enjoying painting them.

So that's where I am at the moment. 

Friday, 18 February 2011

BATTLE REPORT- Skaven vs Orcs & Goblins 2,500pts

It's here. The first (new) second battle report of the blog!

This game sees the Skaven take on the Greenskins in a 2,500pt Blood or Glory battle. Neither Mick nor I knew who we'd be facing, so we both took a balanced list. This game will lead onto the final 4-way game next week.

Micks army is fully painted, but mine, sadly isn't. Since I decided to redo it for 8th edition, there's some unpainted and unfinished stuff. Oh, and I apologise for the 'monstrosity' that is my Hellpit Abomination. Its represented by a chaos spawn on the base of what will be a Chaos War Alter when I ever get around to properly converting it. Really poor, but it did the job. My REAL A-bom is still awaiting delivery, two weeks after ordering ( grrrrtotalwargamergrrrr )

The armies comprised -

SKAVEN

  • Grey Seer
  • BSB 
  • Plague Priest
  • Engineer lvl1
  • Engineer 
  • 29 Clanrats, fc ( ratling gun )
  • 29 Clanrats, fc ( warpfire thrower )
  • 29 Plaguemonks, fc
  • 7 Cencer bearers
  • 40 Skavenslaves, mu
  • 20 Skavenslaves, mu
  • 7 Gutter runners
  • 7 Gutter runners
  • 7 Gutter runners
  • 3 Rat Swarms ( forgot to take and use them! )
  • Warplightning cannon
  • Doomwheel
  • Hellpit Abomination


ORCS and GOBLINS ( Mick may correct these yet )

  • Warlord on Wyvvern
  • BSB or Boar
  • Night Goblin Shaman Lord
  • Goblin shaman lvl 2 in chariot
  • 25 Orc Big uns
  • 25 Orcs 2 hand wpns
  • 25 Orcs 2 hand wpns
  • 30 Night Goblins ( 3 fanatics )
  • 10 Big un (?) Orc Boar Boyz
  • 1 Orc chariot
  • 1 Gobbo chariot
  • 2 Spearchukkas
  • 1 Rock Lobber
The scenario was rolled, and we got Blood and Glory. Mick won to pick table edge, and I won to choose who deployed first ( that'd be Mick )

Breakpoint was 3, with Skaven having Fortitude of 6, while Greenskins had 8!

Turn 1



The game started with some minor unit shuffling on my part. The A-bomb crawled forward a good distance to reach the greenskins side of the board, while the doomwheel moved closer to the slaves than Clan pestilens units. Then, skavenslaves positioned themselves to intercept the bigger units that would head my way. The three units of gutter runners moved into short range sling distance on the far flanks. 

The Magic phase started poorly. Very poorly in fact, when I rolled double 1's for winds of magic. 1 channeling dice was added also. The only spell I could muster was skitterleap on my nuke-engineer. I rolled well, and Mick failed to dispel it. The engineer was hurtled to a point behind the Big Uns across the table, ready to deploy his payload!

This turn, the Doomwheel managed to avoid firing it's deadly arcs of lightning, and similarly the warp lightning cannon managed to, well, not kill a single model in the 25 orc Big-Un unit. And despite being near touching distance from the elite boyz, the skitterleaped Engineer got a little giddy and threw his Brass orb way too far ( getting an 8" on the scatter die ). Bugger. That Big-un unit must have been blessed by Mork AND Gork this turn!

One unit of gutter runners on my right flank took out a spearchukka with their poison slings, and the other removed 2 wounds from the rock lobba. Unfortunately, the 'runners on the other side only managed to score one wound on the Orc chariot.

Micks turn, and he rolled for animosity. He was going to charge the A-bom with both the Orc chariot and the Boar Boyz, but typically ( he said it would happen! ), the Boar Boyz squabbled and refused to move. So the chariot went in alone. Back across to the other flank, a gobbo chariot charged a unit of night runners. They decided to stand and shoot... and killed it as it charged in! Unfortunately, their jubilation was short lived, as the Big Boss on Wyvvern also charged the same unit. Un-terrorized, they would have to stand and fight!
Magic was quashed, and shooting also failed to do anything for the greenskins.

The chariot bounced off the A-bom with it's impact hits causing no wounds, to which the creature took great offence and smashed it into the earth. It followed through this, failing to reach the Boar Boyz that lay behind.

Despite the gutter runners obvious ( and rare ) brave streak, their poisoned weaponry failed them in their hour of need and inflicted not a single wound. In return, six of their number were chopped and chewed by the lord on his monstrous steed, to which the remaining gutter runner took flight, only to be run-down.

FORTITUDE

SKAVEN 6     ORCS & GOBLINS 8


End of turn 1 shot

Turn 2




Again, not a particularly active turn. The only major movement for my skaven was the A-bom charging the boar boyz. They passed their terror check and awaited the combat to follow. Otherwise, the large slave block moved ever forward to meet the Big Uns, and the Gutter Runners attempted to find more targets. Oh, and the Doomwheel's random move left it just over an inch away from the Wyvvern! Lucky sod!

Magic. Lets say not a lot about that, other than I rolled really low again, and cast NOTHING! ( Where's all this dominating magic eh? )

Doomwheel, did NOTHING! Warp Lightning cannon got misfire on damage roll, and Doomwheel farted-out 3 feeble bolts of warp energy ( Str 2,2,4 ) at the Boss on Wyvvern racking up a damage tally of NOTHING!
Finally, the A-bom unleashed a flurry of attacks and wiped out the boar boyz, then turning to face it's next target.

In the Greenskin turn, the Wyvvern and Boss glided away from the 'menacing' doomwheel to face the flank of my army. Also in an attempt to halt the rampaging abomination, a unit of 2 hand weapon orcs turned to face the threat of yet another charge from the beast. And wouldn't you know it, the Night Goblins moved to within 8" of the large slave block, and out popped 3 fanatics! Only 1 reached the unit killing 3. Oh and the BSB on boar moved out of the Big Un unit to the rear.

Magic was a non-issue again for the greenskins, and shooting didn't yield anything either.

With no combats to resolve, turn 2 was done.

FORTITUDE

SKAVEN 6     ORCS & GOBLINS 7

After the Doomwheel failed miserably to inflict any Warp Lightning hits,
the Orcy Boss on his Wyvvern flew to harass the Skaven flanks...

Turn 3


The game was now coming to its mid-point, and it was obvious we both were employing the same tactic. Keep our banner units back, and let the big stuff do the munching!

On my left flank, the A-bom charged the nearest unit of orcs, while the doomwheel turned and made a charge into the side of the Wyvvern! Elsewhere, the gutter runners moved into better positions, and the cencer bearers turned to face the mighty winged beast, as did the plague monks.

The winds of magic were average, and the only spell to be cast yet again was skitterleap, this time on the other Engineer, who was transported to the flank of the other orc unit.

As has become usual now, the warp lighting cannon yet again failed to do anything. Then, the skitterleaped engineer fired his Doomrocket across the orcs towards the centre of the big uns. Obviously a little giddy from the magical movement spell, the engineer overshot slightly, and hit the night goblins beyond! Causing a good 10 wounds, the night goblins failed their ld check ( with re-roll for BSB ) and fled. The gutter runners near the A-bom caused a wound on the unengaged block of orcs, and the other unit near the hill fired at the orc BSB who had left the Big Uns last turn. The distance must have been just a little too far for them, as they failed to cause a wound. And....Booom!!! the warpfire thrower near the large slave block unloaded it's deadly gout of flame... all over itself! It popped, and took out three nearby slaves as well.

Combat, and the A-bom yet again was devastating, killing many greenskinned orcs, beating them, and chasing them down. Across the battlefield, the doomwheel cause the odd wounding impact hit on the wyvvern but, surprise, it's first bolt discharged into combat misfired! This removed all but 1 of its wounds! The orcy boss then saw it off with a mighty blow from his great axe.

In the Orc turn, the Wyvvern and it's rider moved on, charging into the censer bearers. Unlickily, the orcs facing the A-bom failed their animosity, thus losing the charge they were about to declare into it's exposed flank.

Magic again was no great shakes for the shamen, and the lone bolt thrower missed whatever target it had picked.

In to the combat phase, and the Orc boss on his flappy steed took a wound from the censers, as did the wyvvern. In return, all the censer bearers were destroyed. He then moved on from this trifling tussle into the plague monks to finish the turn.

FORTITUDE

SKAVEN 6     ORCS & GOBLINS 6

Turn 4



The turn it all kicked-off.

Charges, and the A-bom lurched into the side of the unit of Big Uns, while simultaneously the large slave block just about made the charge into the same foe. The smaller slave block started to move around the wall and readied itself for a charge next turn into the Orc boss and wyvvern, just to help pin it down for a while longer at least. Last thing I wanted was that beating the plague monks and slamming into my main block with the Grey Seer, BSB and standard!

Winds of magic again blew poorly, and spells came to nought.

In the shooting phase the warp lightning cannon didn't even bother to fire, as at the rate it was going, it was more likely to kill itself than anything else. Not that there was much to shoot at anyway! The gutter runners though popped-off shots at the orcs on my left flank, and the chariot with a shaman in on the right ( near the bolt thrower ). The orc boys took a few wounds, but the goblin shaman was unlucky, and was slain by a hail of poisoned slingshot.

The main tussle was fought, and the A-bom destroyed half of the big-un unit, with the slaves losing a couple of ranks in return. A win for the skaven side, but the Big Uns held firm. Deep in skaven territory, the Wyvvern and it's master a good 2 ranks of plague monks, and only took a single wound back on the beast. Steadfast saved the day, and the monks were in the game for another turn.
The greenskin phase started with a counter charge into the A-bomb's flank from the unit of 2 hand weapon orcs. The night goblins that were not far from fleeing the battlefield suddenly rallied! bugger! Thought I was gonna have a banner there... oh well.

Magic wasn't up to much this turn ( again! ), and shooting from the bolt thrower did nothing either.

The combat with the A-bom was bloody. The big uns were wiped-out to a man, and the orcs who'd charged this turn took quite a few casualties as well. Some slaves were killed, but there were a few fluffed dice, and a couple of poor LD checks later saw the BSB and the orc unit flee, losing their standards, and in doing so, ending the game.
FORTITUDE

SKAVEN 6     ORCS & GOBLINS 3


AFTERTHOUGHTS

Well, a win for the Skaven. And a good battle. 

All the way through, the tactic for both of us proved to be the same...sit the banners at the back and pick at the enemy with heavies. I would have included "magic and shoot each other to death", but diabolical rolling for both meant the game relied on combat for the wins.

So, Blood and Glory. Strange, as unless we both playing the scenario totally wrong, the style of play it encourages seems at odds with the title!

Thanks for looking in,
Peegore








Sunday, 13 February 2011

Hell Pit Abomination - Couldn't Resist Starting It!

I know I have 40 slaves to paint. And a Battle Report to finish, and a ton of other things to do that are nothing to do with Warhammer. But when this came in the post Friday, after three long weeks of waiting for it. I had to start it. My Hell Pit Abomination!

First thing I'll say right now is it's the best multipart kit I've ever bought. Period. Fits together fantastically, and there were virtually no mould lines to clean up whatsoever. Although the 'variety' of limbs etc, once you look at what's left on the sprues once assembled, isn't that amazing. You are basically looking at two fairly different looking models, or 4 with slight variations at best. Having said that, it's an impressive centrepiece to an army nonetheless.

I've taken a picture of what I've done so far. Also, this model will NOT be 'dipped/washed' like my other stuff. Mainly because the I want pale, subterranian 'never seen daylight' to remain... and dipping would just kill it. So it's back to the blending/washing/layering/highlighting of old. Happy days!


About 2/3rd's done...

Wednesday, 9 February 2011

BATTLE REPORT - Daemons vs Orcs and Goblins 2500pts

Steve kindly put together this battle report for me. Cut 'n pasted it from his E-mail and added the pics he took. Enjoy!

Ok, first attempt at a battle report in a long time, so be gentle with me.

DAEMONS

Great Unclean One LVL 4
Herald of Khorne
Herald of Nurgle
30 ish bloodletters
30 ish plaguebearers
6 flamers
6 fleshhounds
3 fiends
3 nurgling bases


ORCS and GOBLINS

No idea about what sort of general it was (I don't do O&G)
massive unit of big uns ?
Lvl 4 shaman
Lvl 1 gobbo magic user
2 big units of squig herds (I hate these)
2 units of night goblins with fanatics in each
More war machines than you can shake a big stick at
5 or 6 goblin spider riders

Setup


Both Dax and I had played with very similar armies the previous week but for this one we had decided to drop the points down from 3k to 2.5k so we can go to bed earlier

We rolled pitch battle and setup as show in the picture, Daryl got the first go.

Now in previous meetings with these two armies it normally goes with Daryl bombing and magicking the poop out of me and then we get into combat and the Daemons win. It always makes me nervous facing this many warmachines, as anything could happen.

Anyway the only real interest with setup was me placing the scouting nurglings on might right flank to try and draw out the fanatics near some buildings.

Turn 1

Daryl held back nearly all his troops apart from the goblin riders hoping no doubt to maximise the amount of turns he could blitz me with his war machines. The bloodletters (as usual) were to receive more than then fair share of missile misery. The winds of magic blew strong (11) but fortunately (for me) the orc shaman threw only 2 dice at his first roll and it came up a double 1...and he went stupid and frenzied for the rest of the game. Then the orcs and goblins opened the proverbial can of whoopass on me and many bloodletters popped out of existence.

For my turn 1 I moved the nurglings forwards and the fanatics came spinning out, the rest of the army moved forwards as fast as possible to reduce the amount of shooting in subsequent turns. The fiends and the hounds on my left flank decided there wasn't much of a target that way and tucked back into wards the middle of the field to hopefully see some combat away from the fanatics. Although the GUO tried his best to unleash some foul magic upon the opposition the massive magic defense of the O&G held firm and all the spells amounted to nothing (again)

Turn 2

rinse and repeat, seriously it was exactly the same as turn 1 apart from one fanatic spun himself into the side of a building. Oh and the bloodletters numbers were reduced still further to ten short of their starting amount. The flamers did try their best to shoot some squigs but only managed to kill two (sigh).

Turn 3

Ok things start getting interesting here. (oh and I would like to point out that I was on my third can of lager so if you see some stoopid mistakes from me you know why).

The orcs decide to wait one more turn before committing to combat so they could shoot once more apart from the squig herd in front of the letters. All magic and shooting was focused on the large plaguebearer unit and resulted in 6 one eyed puss balls going back to the realm of chaos, if models could talk I think the bloodletters would be cheering. The squig herd managed to kill a couple of letters but the daemons had inflicted numerous casualties on the herd causing the herd to flee and of course go pop and hurt the letters some more ( I hate that rule). On the right flank the remaining fanatics spun their way towards the flamers taking out three.

The daemons having enough of this magic and shooting decided that it was time for a brawl and the bloodletters promptly failed their charge and could do nothing more than sit back and watch as papa Nurgle and the plaguebearers got stuck in. The fiends went for the warmachines to try and claim some points back and to reduce the havoc caused in Daryl's shooting phase.
The combat in the middle of the picture was a bloody affair and the plaguebearers lead by the herald of nurgle did massive damage but the orcs stood firm due to being steadfast. The fiends wiped out a stone thrower and overran into the doom diver, so slightly less shooting next turn.

Turn 4

Now the orcs here were a bit unlucky, the squig herd that was chomping at the bit to hurt the plaguebearers failed their animosity check and stood still, which left another round of combat for just the nurgle unit and the big uns. The night goblins charged the bloodletters and did no wounds and the letters reformed to face the gobbos. The shooting phase just sort a fleshound killed by a pointy headed suicide intent goblin.
Anyway to cut a long story short, the plaguebearers and GOU won the combat and the main unit of orcs fled the battle field with he plaguebearers in hot pursuit.

At this point Daryl threw the towel in.

Result

So a victory to the daemons and it went the same way as the previous two games. I really don't know what to do with magic as it did nothing for me in the entire game and the only reason I have a lvl 4 GUO is to help dispel the wall of magic I often seem to end up running into.
I love my plaguebearers, in two games now they have been the reason for the win and I have the models to field a unit of 40, one day I might do an all nurgle

Sunday, 6 February 2011

Mick, Thanks For The Mortar!

Mick and I played the game last Thursday. 2,500pt game,  my Skaven vs his Orcs n Goblins. Shan't say what happened here as I'm putting together a report at the moment.

The nice surprise was he gave me a poisoned wind mortar! For a brief moment I thought there may be some sort of strings attached, payment-in-kind sort of meaning behind this. But no, as it wasn't Darryl gifting me this, I decided not to worry. Anyway, he had bought two Island of Blood box sets a while ago and has already painted-up 1000pts of core troops. He said he is unlikely to need two mortars in the near future, so let me have one! Cheers Mick!

And just to show how grateful I am, I have painted it up ASAP, and here's a piccie of the result.


As usual, was 'dipped', and came out well. Oh, and couldn't find my regular static grass, so have had to E-bay a tub. How annoying.

Anyhow, while I was at it, I took a picture of my doomwheel. Again, it shows that even larger models look fine with the speedy 'dipping' method. Admittedly, this has a little more than base colour on, but only a little. The wood on the wheels was drybushed with 1 extra colour, and some highlighting to the warpstone and red bits. And it has static grass... and little bits of clump foliage! ( can't find that either now I think of it... buggeration )


Oh, and lastly, a piccie to show that I AM cracking-on with the battle report!

First turns of the game...


Monday, 31 January 2011

Old Website And Dodgy Battle Pictures

Messing around on PC at weekend and found an old version of my website, Peegores Page, still kicking around on the internet! It has quite a few battle reports and other stuff still on there. So I added a link to it on the Archived Battle Reports page. My last site didn't get updated for a while so the free space I was allocated got 'swallowed up', reclaimed, or whatever they do with free webspace.

It's - http://peegorespage.awardspace.com/index.html

Came as a pleasant surprise, as it means there's a big chunk of old games I don't have to reproduce on my blog now!

Oh, and Darryl sent some pictures of his last game.... I'm doing my best with them, but once an image has camera shake (cos a certain someone can't turn on the flash!), it's more than a bit difficult to correct!


What I have to deal with...

... and the best I can do.

More than current technology can handle....

If I salvage them, and Darryl writes a battle report, I'll post it ASAP.

Mick and I are playing a 2,500pt game on Thursday. hopefully I'll get something to post from that as well....


And yes, I know how the flash works on my camera.


Sunday, 30 January 2011

Android Warhammer fantasy Army Builder

Found this last week while browsing the apps on my Android phone.

Its an Army Builder akin to, well, Armybuilder. It differs in the fact that it's more of an army calculator, whereby it allows selection of units, magic items, abilities etc. Most armies are covered ( only Daemons and Empire to be added )

What it DOESN'T do is show stats, item ability descriptions etc. Which in my opinion isn't a bad thing. As was mentioned by another member when I posted this on Warseer, it strikes a nice balance between giving enough information to create your army, whilst relying on you ( and rightly so ) to then make reference to the actual army book for the necessary stats and rules.

It's easy to allow Armybuilder to pull EVERYTHING together for you, only to find that there are more than a few errors in there.

The best reference for your army is the army book itself. And this app goes a long way to pushing you to do that, whilst sorting out the basic calculations for you.

It's a paid app ( £1.75 ), but well worth the money spent in my opinion

I like it. A lot.

http://www.dekwant.eu/abuilder/  or search for An Army Builder on Android Market

Full Review here http://www.lustria-online.com/viewtopic.php?f=9&t=5898
(Images taken from review)



I've also added the link on the right hand bar for anyone interested in it.

Friday, 28 January 2011

First Archived Battle Report Finished

Just a quick post to say that yes, the first of the Archived Battle reports is done. A scenario involving High Elves defending against an alliance of Skaven and Orcs n Goblins.

There will be more in future, along with recent games.

In fact Darryl and Steve played last night. Daemons vs Orcs n Goblins, the first game in the mini campaign. Darryl has promised to send me pictures of the game and a report on E-mail, so I can get it posted up here ASAP!

Come on Dax.... get it done!!!

Wednesday, 26 January 2011

Started Adding Old Battle Reports

Created an Archived Battle Reports section. In here I'll add some of the more interesting games we played back in 7th edition.

We also decided to play a very 'mini' campaign. Nothing taxing, just Darryl and Steve play a game this week, 3000pts, then Mick and I play a game same points next week. Winner of Darryls game gets to chose deployment side in final 4 way game, winner of my game with Mick chooses who deploys first turn. Also in the final 4 way game we may use some magical terrain. So far we've avoided that complication and not bothered.

Oh, the sides are Steve and I vs Mick and Darryl. As yet, the armies we are taking are unannounced. Recently used armies have been -
Me - Skaven, Ogre Kingdoms
Mick - Lizardmen, Orcs and Goblins
Darryl - Beastmen, Dark Elves
Steve - Lizardmen, Chaos Warriors

But who knows what we'll bring! I'll add an About Us page, listing all the armies each player has soon.

Monday, 24 January 2011

Finished 20 Slaves

I know. 20 Slaves. Pah. But it's a start! Just another 40 to go and that's all my old metal Skaven finally getting put to some use since, what, the late 90's when I originally bought them! ( Just thought then... I was about 29 when I bought them... and am now 41 when they finally got painted. SCARY!!! )

I plan to replace my current clanrats, the 'monkey plastics', with the new ones, and use the old ones as slaves as well. That'll bump my total up to around 120 slaves eventually. Still not a huge amount by some peoples standards, but 2 units of 60 in time will provide a cracking speed bump.

I've had 20 of the new clanrats since they came out, but for some reason I did them with spears. Doh. Am planning to keep them in the box for when the Dreaded 13th  gets cast... well you do need a few spare rats kicking about for that scary-arsed spell!

So now I need to get onto E-bay and start buying-in 3 to 4 units of 20 hand weapon and shield clanrats.... god the prospect of all that painting makes me feel a little queasy...

Also currently working on the 20 plastic night runners at the same time as the slaves, that are to be used as Gutter Runners.

Good god.

Who'd have a horde army?


20 Slaves. Honest, they DO look better in 'real life'!

PS.... They're 99% finished. Still havent found my bloody static grass!

Sunday, 23 January 2011

Painting.... really can't be arsed!

Like I mentioned previously, I've added a couple of pics. They're just of what I'm working on. A skaven slave ( metal from early/mid ninties ) of which I have about 60, and the new plastic Engineer from the Island of Blood box.

Point of this post is that I haven't put brush to model in months and months... and the reason? Well spare time is the biggest factor, and that a lot of my paints have dried up!

In the many years I've been gaming, me and the other lads have endeavoured to bring as fully-painted an army to the table as possible. It just looks good. And makes for better looking piccies for battle reports! Unfortunately if we spent the time we'd like to on painting the armies, then we'd probably get to use them in the next edition. So over time, and even more recently, me and the others have all taken to cutting a huge corner and using the either the wood-varnish or Army Painter method.

This is where models are painted in their respective base colours, albeit in a brighter tone than usual. Some highlights can be used on more important models. Then the whole lot is either 'dipped' ( as this method is more commonly known ) or brushed with wood varnish or Army Painter varnish. The overall effect is that the varnish acts as a opaque shading medium that not only adds contrast and shade to the model, but protects it as well.

From a gaming distance ( 2-4 ft away ) the models look very respectable. And the method is VERY fast. I will post some of of my more better results, such as a Lizardmen Engine of the Gods. If the other lads take pictures of theirs, I'll stick them up too. Oh, I use wood varnish by the way as does Darryl. Steve and Mick went with Army Painter.

So anyway, here are some examples of what I've been rattling off ( pun intended ) as fast as I can. Oh, and a picture of the dining table just to show the others I have been trying to get back in the swing of things!



The models have yet to be based properly. Can't find my static grass anywhere. But the results, for minimum effort, are fine as far as I'm concerned. Like I said earlier, these are JUST a light base colour and wash. No highlights, not even on the Engineer. Oh, and as you can see, a caffatiere of coffee is essential when painting blocks of skaven!

Saturday, 22 January 2011

Skaven... trying to get them done.

Well, last Thursday I had the 'snip'. Yup, thought I'd just share that. And since then I've been mainly protecting myself from bumps and knocks to the ol' crown jewels... and have had time to ponder how my Skaven will 'look' in 8th ed.

I've read, like many, the various tacticas, lists on Warseer etc, and had a few games against Steve, Darryl and Mick. And keep coming back to the following for my standard 2000 to 2500 list ( Oh, I have not figured the Plague Furnace or Screaming Bell into my decision making as I don't own the furnace, and have the OLD Bell, which at the moment may get converted to a Plague Claw catapult ) -

1. Lots of core with ranks. The Anvil
2. Abomination. The Hammer
3. Warp Lightning Cannon(s). The softener
4. Grey Seer Magic. The Leveller.

I know it's all been said elsewhere, but here's my condensed thoughts.

There are a LOT of troop options in the Skaven book, and many, many gadgets and trinkets. The list varieties are potentially huge. BUT to successfully use the Skaven without going too 'fluffy' the above four, in my mind, are key to the foundation of a competitive force.

1. Lots of core with ranks. The Anvil

The main focus of Warhammer 8th is Infantry, steadfast, Ranks! And Skaven do this easily. And the way to this is Slaves and Clanrats. Points-wise a steal, especially slaves, but with the Strength in Numbers, and BSB 12" radius they are all going nowhere fast. Yup, they cant fight for toffee but will hold things up for a while.
So far, so good.

2. Abomination - The Hammer

I know there are a few contenders here. The Doomwheel being my close second choice. The Abomination is just more survivable, and can potentially dish out SOOOO much damage it's untrue. Rat Ogres are also an option but seem expensive compared to the A-Bomb survivability, and Plague Censer Bearers are just a shadow of their former self.

The Clanrats / Slaves will win nothing without the support of at least two of these options. My current thinking is 1 A-bomb, 1 Doomwheel. 2 A-bombs is probably OTT... just have to see what my fellow players dish-out over the next few months.

3. Warp Lightning Cannon - The Softener.

Like any good army, you could do with reducing the main enemy threats and putting pressure on from turn one. The Warp Lightning Cannon fits the bill from the start. Yup unreliable ( I know this all too well ), but the potential for damage from the opening turn is immense. Take 2, and the opponent could easily become manageable by the time they meet my battle line.

4. Grey Seer Magic - The Leveller.

As someone who up till 8th Ed shunned magic in favour of Troops and Shooting, I have bowed down to the fact that 8th Edition magic can be a game-turner more than ever before. I have been on the end of a Purple Sun and it was nasty. Both Steve and Mick field Slann with lore of life and all the trinkets that go with him... again, you just can't ignore it.

The Skaven magic list is, in my eyes, very good. The Spells range from the useful skitterleap to the deadly Dreaded 13th spell. And everything in-between has it's uses. One small portion of my tactics for my basic army will be Skitterleap. Dropping a cheapo engineer with the Brass Orb or Doomrocket into enemy territory will make the opponent baulk at the best of times. And yes, he may get wise to this fast and ensure this doesn't happen, but then I have drawn out dispel dice / scrolls to let rip with nastier spells like scorch.

Getting any of the spells off in the game can, like with the Warp Lightning Cannon, help level the playing field prior to combat being met.


So, ramblings of an old gamer. And no doubt many gamers more seasoned than I, and a few uppity gamer-geeks will be thinking 'what a load of bollocks'. But hey, it's how I see it.

Must mention also the potential number 5 on the list - Gutter runners! Scouts, March and Shoot 2x , Poisoned attacks. Against war machines and elite few-in-number troops they must surely be gold! I have put together ( using night runner plastics ) 3 teams of 7. They will be in the starting line-up for sure.

Will be posting some pics soon, under the title " Painting... cant be arsed! " or something like that.

Monday, 17 January 2011

My New Blog!!!

Eyup ( as we say here in Yorkshire! )

Welcome to Peegore's Page - The Blog!

Anyone reaching this site will possibly remember Peegore's Page, a site I ran for a while, bringing probably the best Warhammer Battle reports to the web (Yup, I do say so myself...! )

Well, a lot has happened since then, and it has left me with a lot less time to play Warhammer Fantasy, let alone wrestle with Dreamweaver and battle report creation. Sad really, but there you go.

What I would like to do in future is take piccies of any games I have, and at least try and blog the games when they happen, in a much more simple reporting style. I know Darryl ( one of my gaming buddies ) loves raking through past games, and doing this would at least make HIM happy!

Also will possibly just stick random stuff on here too, thoughts about any projects I ever get around to doing Warhammer-wise, or even posts regarding the latest holiday I've been on with the girlfriend ( Hi Nicola ) and the kids ( Wassup Tom, Luke ( mine ), Harry, Lewis ( hers )) !

Anyhow, we'll see how it goes.

Later.

Peegore