Archived Battle Reports

'BEST OF' BATTLE REPORTS LIFTED FROM ORIGINAL PEEGORES PAGE.

LINK TO MY OLD SITE - HAS BATREPS!

Found a link to my old site. Thought it was lost forever..best thing is it's still active! -

http://peegorespage.awardspace.com/index.html

There are quite a few battle reports and some other stuff there as well too! Enjoy... while it's still there!

 

High Elves vs Orc, Goblin and Skaven alliance. 3,000pts with Objectives.

Right. Lets make this clear from the start. The fact that this batrep is here at all is minor miracle. It consist of a bunch of photo's taken 3-4 weeks ago during a big-ish game. I can barely remember exactly what happened other than trying to work things out from the pictures. Then I had a go at turning them into a slideshow 'movie'. I did it, but the resultant file was larger than any of my websites allowed.... so that scuppered that.
So here is a 'mini' report. It relies, in the main, on you lot looking at the pictures and, along with any 'colour' text I use, piecing together what most likely happened turn to turn.
So bear these things in mind, and you'll get through the experience, I assure you -
A) Instead of my usual "end of each player turn" battlefield photo, it's an overall end of turn photo covering BOTH players turns
B) I can't for the life of me remember who rolled what, who cast what etc. The pictures will speak for themselves.
C) It's just a battle report....there are more important things in life to fret about...
Oh.... and the skaven I'm using are not fully painted ( base coated and washed minimum ). I was giving them a test run, see if the army I was putting together needed any tweaking...
Lets crack on!

Armies at Deployment ( in picture below )

HIGH ELVES
27 Spearmen & BSB & Mage Lvl 3
20 Swordmasters
20 Swordmasters
10 Archers
10 Archers
1 Repeat Bolt Thrower

SKAVEN
Assassin
24 Clanrats & BSB & Warlord
25 Clanrats
20 Plague Monks
20 Plague Monks
36 Giants Rats & 6 Handlers
25 Skavenslaves
5 Plague Censer Bearers
5 Jezzails
 

THE SCENARIO
The High Elves had quickly set up a defensive area around the fringes of a village. Skaven were the first to arrive on the scene, and both sides were awaiting backup that would arrive in turn 1.
The High Elves had to stop the evil horde crossing the river and occupying the village. 1vp would be awarded to the side with the most units over half strength in the pale red area. And 2vp's for the deep red area nearest the houses.
The river was shallow. Units could move normally through it but not march. Charges would be as if moving through difficult terrain while in the river sections. Chariots cannot charge through the river at all.

Turn 1 Reinforcements Arrival

HIGH ELVES
Prince on Sun Dragon
7 Dragon Princes
7 Dragon Princes
6 Dragon Princes
2 Great Eagles

ORCS N GOBLINS
10 Boar Boy Big Uns
20 Orc Big uns
20 Orc Boyz
7 Wolf Riders
Gobbo Boss on chariot
Orc Big Boss on chariot
Orc Chariot
Orc Chariot
Snotling Pumpwagon

KEY to arrows on images








TURN 1


The game started with the High Elven support force arriving. this was a huge chunk 'o cavalry ( Dragon Princes, naturally... ), two eagles and a frikkin big dragon. To say Mick and I were a little taken aback would be a huge understatement.





TURN 2


The Elven cavalry held back, waiting to see what their opponents would do. The elven infantry behind the river maneouvered slightly and opened fire. A unit of plague monks took the brunt of the damage.

Not a particularly exciting round otherwise. The Jezzails fell a couple of inches short of shooting the dragon and rider.... if you count that as exciting.



TURN 3


The Elven cavalry ventured forward. The dragon was a bit of a pussy and didn't move though...

More excitingly though, the greenskins and the, er, furryskins got a lot closer to the river. The boldest move coming from the plague censer bearers charging a unit of dragon princes. They managed to kill four of the mounted knights with their deadly fumes, but were then scythed down and the unit overran.

The second boldest move was the goblin hero, ready to 'go it alone' over the bridge and give the swormasters what for...

The archers and bolt thrower rained more fire down upon the nearest plague monk unit and also the huge giant rat swarm now getting very close to them.



TURN 4



So we finally saw some action. A unit of plague monks charged what remained of the dragon princes, and a skaven assassin popped out of the woods and charged the knights behind them in the flank. The large block of giant rats charged a unit of archers and the gobbo hero on chariot piled headlong into the front of the swordmasters over the bridge! Crazy greenskin...
The high elven archers near the bridge continued to fire on the other advancing unit of plaguemonks, and the bolt thrower had a go at removing the Jezzails from the hill... unsuccessfully. it missed all of them. In return in their shooting phase, the jezzails shots finally started to find their dragon and rider target, causing a wound on each.
As for the combats, the plaguemonks, for all their pent-up fury, found their blows bouncing off the heavily armoured dragon princes killing not one of them, losing a full rank of 5 of their number for their efforts! The combat remained locked... Unlike the giant rat pack that nibbled its way through several archers causing them to break, flee and be run down. Lastly, the goblin chariot's impact hits crushed 3 swordmasters. Unimpressed, they chopped his chariot out from underneath him, leaving him to run like a big girl back across the river to safety.

Our initial 'softening-up' wave of troops had been a bit of a mixed bag of success. Lets hope we do a little better with the main wave of troops eh!


TURN 5


This turn, the dragon stirred and came to life! It swooped low across the battlefield, landing near as many 'scaredy-cat' skaven as possible with the view to terrorizing them. The rest of the O&G and skaven forces pushed ahead and into the river itself.

Shooting in general was poor with the plague monks crossing the river taking a little more bolt fire, and the jezzails, despite being almost on top of the dragon, missing every shot! The Dragon swathed the nearby clanrat unit in noxious fumes. The foul vapours killed 3 clanrats, but worse still was it's panic causing effect. Obviously ( and I knew this was gonna happen ) I rolled a straight 12 for their panic check and ran like the wind... unfortunately panicking a chariot as I ran through it... oops. Bigger oops was that this chariot rand through another chariot. It was the Big Orc Boss's chariot. And it turned his chariot to matchsticks! How's that for shitty luck eh! So the big orcy boss was now on foot...

Oh, and in the skaven turn, terror checks went well, with everything nearby passing. Pity I couldn't do that well with my previous panic check.

Combat-wise, the assassin was slowly munching his way through his unit of dragon princes, but the plague monks further across from him had been beaten by their knightly opponents and ran... straight back into a dragon sat behind them! Yes, they were lizard-food.

And so ended this turn. The elves remained stalwartly behind their river defence, and we, we had yet to do anything of real consequence. I reckon I made the scenario a tad difficult for us to achieve. yes, that's it. I'll blame any potential loss on that...

TURN 6


The evil horde's last real chance now. With the dragon now moving behind them, and a unit of knights ready to intercept the best performing unit in the game ( that'd be the giant rats BTW ), there was some real work to do.
The jezzails charged the eagles that had landed behind them on the hill, a unit of orc big-unz charged from the river at a unit of swordmasters, as did the depleted unit of plaguemonks on the other side, into the flank of the second swordmaster unit. And a unit of skavenslaves got ideas above their station and charged the dragon princes that beat the plaguemonk unit last turn!

The unit of orc boarboyz shown in the left image attempted to charge the spearman block with mage between the two swordmaster units. Unfortunately, the river slowed them just enough to cause them to fail their charge. Buggeration

The clanrat unit with BSB and hero continued to flee towards the table edge. This time, it ran through a unit of orcs. Yup, they panicked as well. The chariot passed it;s check and turned to face the dragon. Surprisingly, all three combats remained locked this turn ( yes, even the skavenslaves! ) Although to say things were tense would be grave overstatement...

TURN 7


Oh, how things went tits-up this last turn for the evil horde! It doesn't take much explaining... we failed every possible leadership based check known to man. Combats with swordmasters, dragon princes... all failed break checks despite not losing combats by very much at all ( even the Orc Big Boss, who'd plodded on foot through the river, past the bridge, and charged the swordmasters in the side was now running ) EVEN the boar boyz panicked from the bigun/big boss combat when they were beaten!

This was the route to end all routes. The air was so thick with the musk of fear you could barely breathe. Or was that Darryl's flatulence....

Either way. We, the 'mighty' evil invading horde, had been soundly thrashed and sent away with our tails between our legs


RESULT




MAJOR VICTORY FOR THE HIGH ELVES
AFTERTHOUGHTS

Firstly, well done to Darryl. He won and won big style! Although, after the game and a brief discussion, I think when I put this scenario together, I made it a little difficult to achieve for the O&G and Skaven forces. The greenskins came on from too deep, and what with the river slowing things down a little, getting to the outer zone of the village and holding it, even with seven turns, was hard going.

But maybe if we'd have played it different, we could have stood a chance after all. Oh well, I shan't blame the scenario any more, as it is just a detraction from Darryl's fine win! In fact, I'd go so far as to say Mick and I played a bit Shit. And ultimately, my clanrat unit running all the way across the battlefield, panicking everything it touched, was a bigger enemy than any high Elven unit. Profuse and profound apologies there Mick!

MEN OF THE MATCH



Darryl chose these, because they survived the Plaguemonk countercharge, Jezzail shots, and even a cheeky skavenslave attack! Top blokes these Dragon Princes!

Thanks for looking in,

Peegore.